var startgame4 = false
var clickstart = 0
var bgcolor = [0X007cfe, 0xee3b94, 0x00e4d5, 0xffba01, 0xffba01, 0x6d00b1, 0xe42ce8]
var level1 = new Phaser.Class({
Extends: Phaser.Scene,
initialize: function level1() {
Phaser.Scene.call(this, {
key: 'level1'
});
},
preload: function () {
pageNo = 4
startgame4 = false
count = 0
loadFinish = false
clickstart = 0
},
create: function () {
console.log(level)
level1background = this.add.image(0, 0, 'level1background').setOrigin(0, 0).setInteractive()
var value = Phaser.Math.Between(0, 6)
level1background.setTint(bgcolor[value])
var value1 = Phaser.Math.Between(1, 13)
game['apattern' + value1] = this.add.sprite(0, 0, 'pattern' + value1).setOrigin(0, 0)
game['bpattern' + value1] = this.add.sprite(0, 854, 'pattern' + value1).setOrigin(0, 0)
patterntween()
function patterntween() {
game['bpattern' + value1].y = 854
game.scene.scenes[pageNo].tweens.add({
targets: game['apattern' + value1],
y: -854,
ease: 'Linear',
duration: 8000,
});
game.scene.scenes[pageNo].tweens.add({
targets: game['bpattern' + value1],
y: 0,
ease: 'Linear',
duration: 8000,
onComplete: patterntween1
});
}
function patterntween1() {
game['apattern' + value1].y = 854
game.scene.scenes[pageNo].tweens.add({
targets: game['apattern' + value1],
y: 0,
ease: 'Linear',
duration: 8000,
});
game.scene.scenes[pageNo].tweens.add({
targets: game['bpattern' + value1],
y: -854,
ease: 'Linear',
duration: 8000,
onComplete: patterntween
});
}
var picaxarr = [, 283, 282, 282.5, 281, 281.5, 282, 281.5, 281, 282.5, 282, 280.5, 281.5, 281, 280.5, 281.5, 280.5, 281.5, 281.5, 281.5, 282.5, 282, 282, 280, 280, 281, 282, 281.5, 280.5, 282, 282, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5]
var picayarr = [, 364, 364.5, 365, 362.5, 366.5, 364.5, 361.5, 364.5, 364, 363, 364.5, 364, 364.5, 363, 366.5, 362, 363.5, 364, 363, 364.5, 365, 362, 364.5, 364.5, 361.5, 363, 362.5, 363.5, 363.5, 363.5, 365.5, 361.5, 362.5, 362.5, 363.5, 363.5, 363.5, 363.5, 363.5, 363.5]
game['apicture' + lcount] = this.add.sprite(picaxarr[lcount] + 600, picayarr[lcount], 'apicture' + lcount).setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
var picbxarr = [, 283, 282, 282.5, 281, 281.5, 282, 281.5, 281, 282.5, 282, 280.5, 281.5, 281, 280.5, 281.5, 280.5, 281.5, 281.5, 281.5, 282.5, 282, 282, 280, 280, 281, 282, 281.5, 280.5, 282, 282, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5, 282.5]
var picbyarr = [, 676, 675.5, 675, 675.5, 675.5, 676.5, 676.5, 677.5, 675, 675, 672.5, 673, 674.5, 673, 675.5, 675, 673.5, 676, 676, 675.5, 675, 675, 674.5, 675.5, 674.5, 675, 675.5, 676.5, 676.5, 674.5, 672.5, 674.5, 674.5, 673.5, 673.5, 672.5, 672.5, 672.5, 672.5, 674.5]
game['bpicture' + lcount] = this.add.sprite(picbxarr[lcount] + 600, picbyarr[lcount], 'bpicture' + lcount).setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
game.scene.scenes[pageNo].tweens.add({
targets: game['apicture' + lcount],
x: picaxarr[lcount],
ease: 'Back',
duration: 400,
});
game.scene.scenes[pageNo].tweens.add({
targets: game['bpicture' + lcount],
x: picbxarr[lcount],
ease: 'Back',
duration: 400,
delay: 150,
onComplete: objecttween
});
function objecttween() {
game.scene.scenes[pageNo].tweens.add({
targets: game['apicture' + lcount],
angle: 1,
ease: 'Linear',
duration: 400,
repeat: -1,
yoyo: true
});
game.scene.scenes[pageNo].tweens.add({
targets: game['bpicture' + lcount],
angle: 1,
ease: 'Linear',
duration: 400,
repeat: -1,
yoyo: true
});
}
var ahitxarr = [, 243.5, 316.5, 427.5, 202.5, 464.5, 368.5, 228.5, 365.5, 468.5, 118.5, 210.5, 447.5, 134.5, 310.5, 428.5, 105.5, 215.5, 367.5, 130.5, 327.5, 480.5, 164.5, 287.5, 393.5, 133.5, 195.5, 373.5, 119.5, 193.5, 444.5, 126.5, 154.5, 373.5, 229.5, 364.5, 449.5, 99.5, 189.5, 427.5, 83.5, 301.5, 443.5, 121.5, 322.5, 338.5, 202, 353, 353, 218.5, 311.5, 458.5, 128, 266, 447, 177, 357, 402, 125, 300, 303, 171, 356, 337, 278, 291, 395, 145, 224, 397, 145, 260, 450, 197, 201, 411, 158, 369, 373, 178, 285, 474, 209, 420, 405, 269, 370, 404, 227, 357, 459, 159, 445, 283, 149, 318, 458, 135, 360, 253, 120, 116, 414, 162, 393, 283, 158, 292, 454, 148, 309, 387, 210, 261, 475, 122, 417, 269, 204, 336, 475]
var ahityarr = [, 391, 256, 327, 367, 278, 419, 405, 278, 385, 367, 466, 285, 308, 364, 324, 412, 312, 291, 421, 460, 278, 378, 464, 466, 333, 427, 315, 377, 314, 373, 451, 264, 417, 328, 325, 370, 390, 313, 355, 467, 363, 292, 331, 286, 466, 363, 292, 414, 408.5, 289.5, 370.5, 393, 286, 451, 277, 312, 428, 350, 265, 427, 355, 259, 421, 428, 268, 362, 335, 277, 448, 320, 456, 411, 459.5, 256.5, 285.5, 345.5, 302.5, 424.5, 461.5, 362.5, 368.5, 270.5, 297.5, 425.5, 459.5, 275.5, 370.5, 366.5, 327.5, 442.5, 286.5, 290.5, 402.5, 395.5, 291.5, 382.5, 326.5, 310.5, 386.5, 459.5, 272.5, 310.5, 261.5, 270.5, 433.5, 286.5, 307.5, 307.5, 313.5, 344.5, 410.5, 415.5, 310.5, 377.5, 298.5, 377.5, 385.5, 291.5, 382.5, 363.5]
for (i = 1; i <= 3; i++) {
game['ahit' + i] = this.add.sprite(ahitxarr[(lcount - 1) * 3 + i], ahityarr[(lcount - 1) * 3 + i], 'ahit' + i).setOrigin(0.5, 0.5)
game['ahit' + i].alpha = 0
}
var bhitxarr = [, 242.5, 316.5, 427.5, 202.5, 463.5, 368.5, 228.5, 365.5, 468.5, 117.5, 210.5, 447.5, 134.5, 309.5, 428.5, 105.5, 215.5, 367.5, 131.5, 327.5, 480.5, 164.5, 287.5, 393.5, 133.5, 195.5, 373.5, 119.5, 193.5, 444.5, 125.5, 154.5, 373.5, 229.5, 364.5, 450.5, 99.5, 189.5, 427.5, 83.5, 301.5, 444.5, 121.5, 322.5, 338.5, 203, 353, 352, 217.5, 311.5, 458.5, 127, 266, 448, 177, 357, 402, 125, 300, 303, 172, 356, 337, 277, 291, 396, 145, 225, 397, 145, 260, 450, 196, 200, 411, 158, 369, 373, 178, 285, 474, 210, 421, 406, 270, 370, 405, 227, 357, 459, 159, 446, 283, 149, 318, 458, 131, 355, 247, 118, 116, 414, 159, 389, 285, 158, 292, 454, 148, 308, 386, 210, 261, 474, 121, 417, 270, 204, 337, 474]
var bhityarr = [, 698, 563, 634, 678, 588, 730, 710, 583, 690, 678, 776, 596, 619, 674, 636, 722, 621, 601, 732, 771, 589, 686, 772, 775, 644, 738, 627, 685, 622, 682, 762, 573, 727, 637, 635, 679, 703, 626, 668, 781, 677, 606, 645, 602, 780, 673, 600, 723, 717.5, 597.5, 677.5, 701, 594, 759, 594, 628, 744, 662, 577, 739, 662, 567, 728, 741, 582, 676, 647, 588, 760, 629, 765, 720, 769.5, 564.5, 595.5, 657.5, 614.5, 738.5, 774.5, 674.5, 681.5, 583.5, 608.5, 737.5, 769.5, 588.5, 679.5, 675.5, 636.5, 750.5, 596.5, 599.5, 712.5, 707.5, 604.5, 694.5, 645.5, 628.5, 705.5, 768.5, 581.5, 620.5, 574.5, 581.5, 747.5, 597.5, 618.5, 619.5, 639.5, 669.5, 734.5, 730.5, 625.5, 692.5, 608.5, 687.5, 694.5, 602.5, 693.5, 674.5]
for (i = 1; i <= 3; i++) {
game['bhit' + i] = this.add.sprite(bhitxarr[(lcount - 1) * 3 + i], bhityarr[(lcount - 1) * 3 + i], 'bhit' + i).setOrigin(0.5, 0.5)
game['bhit' + i].alpha = 0
}
for (i = 1; i <= 3; i++) {
game['aempty' + i] = this.add.sprite(ahitxarr[(lcount - 1) * 3 + i], ahityarr[(lcount - 1) * 3 + i], 'aempty' + i).setOrigin(0.5, 0.5).setInteractive({
useHandCursor: true
});
}
for (i = 1; i <= 3; i++) {
game['bempty' + i] = this.add.sprite(bhitxarr[(lcount - 1) * 3 + i], bhityarr[(lcount - 1) * 3 + i], 'bempty' + i).setOrigin(0.5, 0.5).setInteractive({
useHandCursor: true
});
}
gameui()
logomutefun()
this.load.on('complete', function () {
loadFinish = true;
});
this.load.start();
transitionOut()
},
update: function () {
if (levelfill.x > 30 && levelfill.x < 170) {
levelfill.setFrame(1)
} else if (levelfill.x < 30) {
levelfill.setFrame(2)
}
}
});
function level1start() {
if (!isMuted) {
clocktick.play();
} else {
clocktick.play();
clocktick.pause();
}
for (i = 1; i <= 3; i++) {
game['aempty' + i].on('pointerdown', ahitdown)
game['bempty' + i].on('pointerdown', ahitdown)
}
function ahitdown() {
playsoundeffects('winclick')
sno = this.texture.key.substr(6)
game['ahit' + parseInt(sno)].alpha = 1
game['aempty' + parseInt(sno)].disableInteractive()
game['bhit' + parseInt(sno)].alpha = 1
game['bempty' + parseInt(sno)].disableInteractive()
if (game['okbtn' + 1].frame.name == 0) {
game['okbtn' + 1].setFrame(1)
} else if (game['okbtn' + 2].frame.name == 0) {
game['okbtn' + 2].setFrame(1)
} else if (game['okbtn' + 3].frame.name == 0) {
game['okbtn' + 3].setFrame(1)
setTimeout(wincheck, 1000)
hintbtn.disableInteractive()
timer.remove()
}
}
function wincheck() {
if (game['ahit' + 1].alpha == 1 && game['ahit' + 2].alpha == 1 && game['ahit' + 3].alpha == 1) {
game['apicture' + lcount].disableInteractive()
game['bpicture' + lcount].disableInteractive()
winpanel()
}
}
game['apicture' + lcount].on('pointerdown', picturedown)
game['bpicture' + lcount].on('pointerdown', picturedown)
function picturedown() {
if (game['lifebtn' + 1].frame.name == 0) {
playsoundeffects('wrongclick')
game['lifebtn' + 1].setFrame(1)
} else if (game['lifebtn' + 2].frame.name == 0) {
playsoundeffects('wrongclick')
game['lifebtn' + 2].setFrame(1)
} else if (game['lifebtn' + 3].frame.name == 0) {
playsoundeffects('wrongclick')
game['lifebtn' + 3].setFrame(1)
timer.remove()
setTimeout(failedcheck, 1000)
for (i = 1; i <= 3; i++) {
game['aempty' + i].disableInteractive()
game['bempty' + i].disableInteractive()
}
hintbtn.disableInteractive()
}
}
function failedcheck() {
failedpanel()
}
}
function gameui() {
var lifexarr = [, 8, 51, 92]
var lifeyarr = [, 12, 12, 12]
for (i = 1; i <= 3; i++) {
game['lifebtn' + i] = game.scene.scenes[pageNo].add.sprite(lifexarr[i], lifeyarr[i], 'lifebtn').setOrigin(0, 0)
}
var okxarr = [, 203, 242, 281]
var okyarr = [, 73, 73, 73]
for (i = 1; i <= 3; i++) {
game['okbtn' + i] = game.scene.scenes[pageNo].add.sprite(okxarr[i], okyarr[i], 'okbtn').setOrigin(0, 0)
}
leveltext = game.scene.scenes[pageNo].add.text(200, 10, 'Level: ' + lcount, {
font: '32px Nunito',
}).setOrigin(0, 0)
levelloader = game.scene.scenes[pageNo].add.sprite(103, 140, 'levelloader').setOrigin(0, 0)
levelfill = game.scene.scenes[pageNo].add.sprite(281.5, 156, 'levelfill').setOrigin(0.5, 0.5)
levelmask = game.scene.scenes[pageNo].add.sprite(281.5, 157, 'levelmask').setOrigin(0.5, 0.5)
mask = levelmask.createBitmapMask();
levelfill.setMask(mask);
timer = game.scene.scenes[pageNo].time.addEvent({
delay: 1,
callback: timecheck,
});
function timecheck() {
if (levelfill.x > -70) {
levelfill.x = levelfill.x - 0.3
timer = game.scene.scenes[pageNo].time.addEvent({
delay: 1,
callback: timecheck,
});
} else {
if (!isMuted) {
clocktick.stop();
}
timer.remove()
timeuppanel()
}
}
hintgliter = game.scene.scenes[pageNo].add.sprite(-100, -100, 'hintgliter').setOrigin(0.5, 0.5)
anim = game.scene.scenes[pageNo].anims.create({
key: 'hintgliter',
frames: game.scene.scenes[pageNo].anims.generateFrameNumbers('hintgliter', {
start: 0,
end: 66
}),
frameRate: 24,
});
hintgliter.setScale(0.7)
hintgliter.setTint(0XFFFF00)
hintgliter.setBlendMode(Phaser.BlendModes.ADD);
hintbtn = game.scene.scenes[pageNo].add.image(521, 99, 'hintbtn').setOrigin(0.5, 0.5).setInteractive({
useHandCursor: true
})
hintbtn.on('pointerover', hintbtnover)
hintbtn.on('pointerout', hintbtnout)
hintbtn.on('pointerdown', hintbtndown)
// hintbtn.on('pointerup', hintbtnup)
function hintbtnover() {
this.setScale(1.05)
}
function hintbtnout() {
this.setScale(1)
}
function hintbtndown() {
this.setScale(1)
hintgliter.anims.load('hintgliter')
hintgliter.anims.play('hintgliter')
playsoundeffects('hint2')
if (game['ahit' + 1].alpha != 1) {
hintgliter.x = game['ahit' + 1].x
hintgliter.y = game['ahit' + 1].y
} else if (game['ahit' + 2].alpha != 1) {
hintgliter.x = game['ahit' + 2].x
hintgliter.y = game['ahit' + 2].y
} else if (game['ahit' + 3].alpha != 1) {
hintgliter.x = game['ahit' + 3].x
hintgliter.y = game['ahit' + 3].y
}
game.scene.scenes[pageNo].tweens.add({
targets: hintbtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: hintbtndowntween,
callbackScope: this
});
}
function hintbtndowntween() {
this.setScale(1.05)
}
homebtn = game.scene.scenes[pageNo].add.sprite(419.5, 32.5, 'home').setOrigin(0.5, 0.5).setInteractive({
useHandCursor: true
})
replaybtn = game.scene.scenes[pageNo].add.sprite(470, 32.5, 'reload').setOrigin(0.5, 0.5).setInteractive({
useHandCursor: true
})
homebtn.on('pointerover', replaybtnover)
homebtn.on('pointerout', replaybtnout)
homebtn.on('pointerdown', homebtndown)
function homebtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 1
playsoundeffects('setclick');
clocktick.stop()
game.scene.scenes[pageNo].tweens.add({
targets: homebtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: homebtndowntween,
callbackScope: this
});
}
}
function homebtndowntween() {
transitionIn()
saveFile()
this.setScale(1.05)
}
replaybtn.on('pointerover', replaybtnover)
replaybtn.on('pointerout', replaybtnout)
replaybtn.on('pointerdown', replaybtndown)
function replaybtnover() {
this.setScale(1.05)
}
function replaybtnout() {
this.setScale(1)
}
function replaybtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 0
clocktick.stop()
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: replaybtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: replaybtndowntween,
callbackScope: this
});
}
}
function replaybtndowntween() {
this.setScale(1.05)
game.scene.scenes[pageNo].scene.restart();
}
}
function failedpanel() {
playsoundeffects('levelfail')
if (!isMuted) {
clocktick.stop();
}
bg = game.scene.scenes[pageNo].add.sprite(0, 0, 'bg').setOrigin(0, 0).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
failedtext = game.scene.scenes[pageNo].add.sprite(279, 301.5, 'failedtext').setOrigin(0.5, 0.5)
homebtn = game.scene.scenes[pageNo].add.sprite(221, 463, 'homebtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
replaybtn = game.scene.scenes[pageNo].add.sprite(340, 463, 'replaybtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
homebtn.on('pointerover', replaybtnover)
homebtn.on('pointerout', replaybtnout)
homebtn.on('pointerdown', homebtndown)
function homebtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 1
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: homebtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: homebtndowntween,
callbackScope: this
});
}
}
function homebtndowntween() {
// showNextAd()
this.setScale(1.05)
transitionIn()
saveFile()
}
replaybtn.on('pointerover', replaybtnover)
replaybtn.on('pointerout', replaybtnout)
replaybtn.on('pointerdown', replaybtndown)
function replaybtnover() {
this.setScale(1.05)
}
function replaybtnout() {
this.setScale(1)
}
function replaybtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 0
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: replaybtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: replaybtndowntween,
callbackScope: this
});
}
}
function replaybtndowntween() {
this.setScale(1.05)
game.scene.scenes[pageNo].scene.restart();
}
}
function timeuppanel() {
playsoundeffects('timesup')
bg = game.scene.scenes[pageNo].add.sprite(0, 0, 'bg').setOrigin(0, 0).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
timetext = game.scene.scenes[pageNo].add.sprite(275, 304, 'timetext').setOrigin(0.5, 0.5)
homebtn = game.scene.scenes[pageNo].add.sprite(221, 463, 'homebtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
replaybtn = game.scene.scenes[pageNo].add.sprite(340, 463, 'replaybtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
homebtn.on('pointerover', replaybtnover)
homebtn.on('pointerout', replaybtnout)
homebtn.on('pointerdown', homebtndown)
function homebtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 1
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: homebtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: homebtndowntween,
callbackScope: this
});
}
}
function homebtndowntween() {
// showNextAd()
this.setScale(1.05)
transitionIn()
saveFile()
}
replaybtn.on('pointerover', replaybtnover)
replaybtn.on('pointerout', replaybtnout)
replaybtn.on('pointerdown', replaybtndown)
function replaybtnover() {
this.setScale(1.05)
}
function replaybtnout() {
this.setScale(1)
}
function replaybtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 0
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: replaybtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: replaybtndowntween,
callbackScope: this
});
}
}
function replaybtndowntween() {
this.setScale(1.05)
game.scene.scenes[pageNo].scene.restart();
}
}
function winpanel() {
playsoundeffects('levelwin')
if (!isMuted) {
clocktick.stop();
}
bg = game.scene.scenes[pageNo].add.sprite(0, 0, 'bg').setOrigin(0, 0).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
wintext = game.scene.scenes[pageNo].add.sprite(280, 299.5, 'wintext').setOrigin(0.5, 0.5)
homebtn = game.scene.scenes[pageNo].add.sprite(172, 462, 'homebtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
replaybtn = game.scene.scenes[pageNo].add.sprite(281, 462, 'replaybtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
nextbtn = game.scene.scenes[pageNo].add.sprite(389, 462, 'nextbtn').setOrigin(0.5, 0.5).setInteractive({
pixelPerfect: true,
useHandCursor: true
})
if (lcount == 40) {
homebtn.x = 221
homebtn.y = 463
replaybtn.x = 340
replaybtn.y = 463
nextbtn.visible = false
}
homebtn.on('pointerover', replaybtnover)
homebtn.on('pointerout', replaybtnout)
homebtn.on('pointerdown', homebtndown)
function homebtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 1
if (level <= lcount) {
level = lcount + 1
}
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: homebtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: homebtndowntween,
callbackScope: this
});
}
}
function homebtndowntween() {
this.setScale(1.05)
transitionIn()
saveFile()
}
replaybtn.on('pointerover', replaybtnover)
replaybtn.on('pointerout', replaybtnout)
replaybtn.on('pointerdown', replaybtndown)
function replaybtnover() {
this.setScale(1.05)
}
function replaybtnout() {
this.setScale(1)
}
function replaybtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 0
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: replaybtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: replaybtndowntween,
callbackScope: this
});
}
}
function replaybtndowntween() {
// showNextAd()
this.setScale(1.05)
transitionIn()
saveFile()
}
nextbtn.on('pointerover', replaybtnover)
nextbtn.on('pointerout', replaybtnout)
nextbtn.on('pointerdown', nextbtndown)
function nextbtndown() {
if (!startgame4) {
startgame4 = true
this.setScale(1)
homeclick = 0
lcount = lcount + 1
if (level < lcount) {
level = lcount
}
playsoundeffects('setclick');
game.scene.scenes[pageNo].tweens.add({
targets: nextbtn,
scale: 0.9,
ease: 'Linear',
duration: 100,
yoyo: true,
onComplete: nextbtndowntween,
callbackScope: this
});
}
}
function nextbtndowntween() {
// showNextAd()
this.setScale(1.05)
transitionIn()
saveFile()
}
}